Daimon Prather (Daimon Prather)
Nov 3, 2018 6:03:05 GMT
Post by Harvey on Nov 3, 2018 6:03:05 GMT
Character Details:
Name: Daimon Prather
Alias(es): Aloysius Snuffleupagus, Jambi, Mister Bimbo, Gilbert Bates (Mister Bates for those that dont know me), Manfriensingenton, Bunbury, Skellig, Päronskaft Rumpelstiltskin, Tyler Durden, Harvey, etc. pritty much likes to poke fun at all of the imaginary friends from literature throughout the generations.
Race: Djinn
Level: Ancient
Apparent Age: 35-40
True Age: 2000
Type/Element of Magic: Fire
Weapons: 1920's tin toy ray gun, Ammunition type: Flint. can be found in lighters general store etc etc
Profession: Lawyer, Attorney: Private Practice: Defense Mostly.
Helped in creating the Twelve Tables and elected by the people's assembly, later elected through the philosophical school of law.... it was never a science so all they could grab from was philistines.... but then the romans had to make it a science known only to priests....luckly a creature called.... flavius helped make it so everyone not just priests could explore legal texts.... went to ius honorarium when it first started out where i became a magistrate.
Current: University of Cambridge... Harvard has a joint LLM/JD program with Cambridge that will give you a degree from both schools
Other Skills:
Increased Flexibility - can move and dance with the grace of a ballerina or an Olympic gymnast despite his overall size.
Powers:
Fire Magic (innate doesnt need a weakness addition)
Strength - These Djinn have the strength equivalent to a shifter.
Master (900 years exp) Transmutation Magic: Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, create an object from other objects (cotton plants a few bugs and steel watch chain into a pair of black pants with equal mass as the parts with a zipper)
Master (900 years exp) Illusion Magic: Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.
Weaknesses:
Vulnerability to Rhode Iron: prolonged physical touch to rhode iron saps his strength 'burns' his body much like silver to a were. so... in essence fighting someone with a frying pan... if hit can in essence hit him like a mac truck and cause large amounts of damage
Vulnerability to Cast Iron: this softer iron though shares similarities with rhode iron is in fact different on a cellular level and as such affects differently when prolonged touch does burn but also causes flu like symptoms up to but not limited to violent episodes of throwing up, inability to concentrate fully. light headedness.
Vulnerability to Ruby: if touched/inhaled/worn his magical output lessens by half meaning all magical spell casting takes twice as long... a 3 post spell will take 6 etc etc. if recharging it takes longer to gain magic ability back 3 times as long.
EGO: his stereotype disregardful to the lower races coupled with the fact they are all beneath him feeds the ego that sometimes blinds his actions when dealing with people though most of the time his words create hate on the other side a cool headed individual could possibly take advantage of his racism.
Old Age: Weakness - though built like a tank that can be contributed to years of plastic surgery ((transmutation of self)) his spells take a little longer to cast, his mood is not as good and if your on his lawn oooh your getting a fist waved in your direction. sure he still has all his teeth and all but over the years. his casting has gotten weaker... what this means for the sim.... he can NOT burn so hot to ignite the air and destroy the planet... he can not create an inferno that can claim the entire town nor any spell that could in essence destroy the sim ((your welcome)) this also means any powerful spells need to be built up over a course of several more turns than usual giving people more time to respond and or try to stop his casting.
RP-Hookups: N/A
Name: Daimon Prather
Alias(es): Aloysius Snuffleupagus, Jambi, Mister Bimbo, Gilbert Bates (Mister Bates for those that dont know me), Manfriensingenton, Bunbury, Skellig, Päronskaft Rumpelstiltskin, Tyler Durden, Harvey, etc. pritty much likes to poke fun at all of the imaginary friends from literature throughout the generations.
Race: Djinn
Level: Ancient
Apparent Age: 35-40
True Age: 2000
Type/Element of Magic: Fire
Weapons: 1920's tin toy ray gun, Ammunition type: Flint. can be found in lighters general store etc etc
Profession: Lawyer, Attorney: Private Practice: Defense Mostly.
Helped in creating the Twelve Tables and elected by the people's assembly, later elected through the philosophical school of law.... it was never a science so all they could grab from was philistines.... but then the romans had to make it a science known only to priests....luckly a creature called.... flavius helped make it so everyone not just priests could explore legal texts.... went to ius honorarium when it first started out where i became a magistrate.
Current: University of Cambridge... Harvard has a joint LLM/JD program with Cambridge that will give you a degree from both schools
Other Skills:
Increased Flexibility - can move and dance with the grace of a ballerina or an Olympic gymnast despite his overall size.
Powers:
Fire Magic (innate doesnt need a weakness addition)
Strength - These Djinn have the strength equivalent to a shifter.
Master (900 years exp) Transmutation Magic: Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, create an object from other objects (cotton plants a few bugs and steel watch chain into a pair of black pants with equal mass as the parts with a zipper)
Master (900 years exp) Illusion Magic: Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.
Weaknesses:
Vulnerability to Rhode Iron: prolonged physical touch to rhode iron saps his strength 'burns' his body much like silver to a were. so... in essence fighting someone with a frying pan... if hit can in essence hit him like a mac truck and cause large amounts of damage
Vulnerability to Cast Iron: this softer iron though shares similarities with rhode iron is in fact different on a cellular level and as such affects differently when prolonged touch does burn but also causes flu like symptoms up to but not limited to violent episodes of throwing up, inability to concentrate fully. light headedness.
Vulnerability to Ruby: if touched/inhaled/worn his magical output lessens by half meaning all magical spell casting takes twice as long... a 3 post spell will take 6 etc etc. if recharging it takes longer to gain magic ability back 3 times as long.
EGO: his stereotype disregardful to the lower races coupled with the fact they are all beneath him feeds the ego that sometimes blinds his actions when dealing with people though most of the time his words create hate on the other side a cool headed individual could possibly take advantage of his racism.
Old Age: Weakness - though built like a tank that can be contributed to years of plastic surgery ((transmutation of self)) his spells take a little longer to cast, his mood is not as good and if your on his lawn oooh your getting a fist waved in your direction. sure he still has all his teeth and all but over the years. his casting has gotten weaker... what this means for the sim.... he can NOT burn so hot to ignite the air and destroy the planet... he can not create an inferno that can claim the entire town nor any spell that could in essence destroy the sim ((your welcome)) this also means any powerful spells need to be built up over a course of several more turns than usual giving people more time to respond and or try to stop his casting.
RP-Hookups: N/A